About Me
Hi, I’m Andrew Rosenquist! I’m a 2D Animator passionate about character animation and rigging. Bringing characters to life is what I love most. When I’m not animating, you’ll probably find me learning new programs or writing my own tools (check out Current Projects). While I’m all in on a project, I also love finding ways to work smarter by using tools and handy tricks to cut down on repetitive tasks so I can get more done by the end of the day.
I’ve spent the last 5 years immersed in the world of animation, working hard at The Art Institute and Academy of Art University to earn my Bachelor’s degree. That journey was fueled by an early love for the craft that started way back when I was a kid making stop-motion animations frame by frame in Windows Movie Maker. I’m your go-to for Toon Boom Harmony, Adobe Animate, Blender (for setting up a scene), problem-solving, or everything in between. From rigging a character and drawing in-betweens to key poses and timing, I genuinely love rolling up my sleeves and making a project work. My overall goal is to become an animator who inspires the next generation of animators and sparks a passion for the craft that keeps on growing.
Got a project in mind, or just want to say hello? I’m always up for a coffee chat (virtual or otherwise!). Drop me a line at Ajrosenquist@gmail.com or find me on Instagram, LinkedIn, and Twitch—links are in the info tab.
-Director Project-
A customized editor for the Advanced Scene Switcher in OBS. Built with the help of Claude Code it is meant to organize and troubleshoot more advanced Macro setups. I've been working on it for the past month or so to create a streamlined process of visualizing how Macros interact so that I don't run into 2 separate run functions colliding and cancelling. It also helps me keep track of Variable functions that interact with other variables e.g. HP_Current below 20 updating Mood_Current. Trying to get it fully fleshed out and user friendly before releasing it.
-Avatar Animation Pipeline-
Started working on this a couple months ago for fun. It’s just an STT to a Local LLM of a character TOML that then is fed into a custom TTS as well as sending out signals to be picked up by Veadotube for live animation reactions from that character. I also built a memory system that gets looked up with python so that the LLM has a way to remember previous conversations.
Starting Screen. Still working on training specific models to reduce size and latency.
Easily created characters using TOML cards with details.
Testing emotion animation states within Veadotube for live reactions.